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	<title>PSNTT &#187; PS3</title>
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		<title>E3-2011 Press Conferences</title>
		<link>http://psntt.com/883/e3-2011-press-conference/</link>
		<comments>http://psntt.com/883/e3-2011-press-conference/#comments</comments>
		<pubDate>Sun, 19 Jun 2011 00:29:07 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[E3]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[Konami]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Press Conference]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Ubisoft]]></category>

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		<description><![CDATA[Sony E3-2011 Press Conference Part 1/4: Sony E3-2011 Press Conference Part 2/4: Sony E3-2011 Press Conference Part 3/4: Sony E3-2011 Press Conference Part 4/4: You can download official HD versions of the Sony E3-2011 Press Conference from the PlayStation®Store. Here are links to the other press conferences&#8217; videos: - Microsoft: Part1, Part2, Part3, Part4 - <a href='http://psntt.com/883/e3-2011-press-conference/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><span style="color: #3366ff;">Sony E3-2011 Press Conference Part 1/4:</span></p>
<p style="text-align: center;"><span style="color: #3366ff;"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/FuZBYuRHZrs?version=3&amp;hl=en_GB&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/FuZBYuRHZrs?version=3&amp;hl=en_GB&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></span></p>
<p style="text-align: center;"><span style="color: #3366ff;">Sony E3-2011 Press Conference Part 2/4:</span></p>
<p style="text-align: center;"><span style="color: #3366ff;"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/OuryrgGVGJQ?version=3&amp;hl=en_GB&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/OuryrgGVGJQ?version=3&amp;hl=en_GB&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></span></p>
<p style="text-align: center;"><span style="color: #3366ff;">Sony E3-2011 Press Conference Part 3/4:</span></p>
<p style="text-align: center;"><span style="color: #3366ff;"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/rg1OfvU-1W8?version=3&amp;hl=en_GB&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/rg1OfvU-1W8?version=3&amp;hl=en_GB&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></span></p>
<p style="text-align: center;"><span style="color: #3366ff;">Sony E3-2011 Press Conference Part 4/4:</span></p>
<p style="text-align: center;"><object width="640" height="390"><param name="movie" value="http://www.youtube.com/v/Y2tjhXAoVBU?version=3&amp;hl=en_GB&amp;hd=1" /><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><embed type="application/x-shockwave-flash" width="640" height="390" src="http://www.youtube.com/v/Y2tjhXAoVBU?version=3&amp;hl=en_GB&amp;hd=1" allowfullscreen="true" allowscriptaccess="always"></embed></object></p>
<p style="text-align: center;">You can download official HD versions of the Sony E3-2011 Press Conference from the PlayStation®Store.</p>
<p>Here are links to the other press conferences&#8217; videos:</p>
<p>- <span style="color: #99cc00;">Microsoft:</span> <a href="http://www.youtube.com/watch?v=77c2S0V4__w">Part1</a>, <a href="http://www.youtube.com/watch?v=V0l9H0gRlXM">Part2</a>, <a href="http://www.youtube.com/watch?v=F0LTmJWkqFs">Part3</a>, <a href="http://www.youtube.com/watch?v=CXGPDJXMdws">Part4</a><br />
- <span style="color: #ccffff;">Nintendo:</span> <a href="http://www.youtube.com/watch?v=_DeQUW-bFZ0">Part1</a>, <a href="http://www.youtube.com/watch?v=E9IipwmRJfU">Part2</a>, <a href="http://www.youtube.com/watch?v=GBKrD64DTH4">Part3</a>, <a href="http://www.youtube.com/watch?v=mCHuiOmOwKY">Part4</a><br />
- <span style="color: #c0c0c0;">EA Games:</span> <a href="http://www.youtube.com/watch?v=vSoMfutC9eU">Part1</a>, <a href="http://www.youtube.com/watch?v=kFLGrex4wRo">Part2</a>, <a href="http://www.youtube.com/watch?v=2UqUt1rgvJk">Part3</a>, <a href="http://www.youtube.com/watch?v=GFPk-hDItP4">Part4</a><br />
- <span style="color: #99ccff;">Ubisoft:</span> <a href="http://www.youtube.com/watch?v=SGFVza69fCs">Part1</a>, <a href="http://www.youtube.com/watch?v=XSzyp78MWWM">Part2</a>, <a href="http://www.youtube.com/watch?v=pq763VGBa5M">Part3</a>, <a href="http://www.youtube.com/watch?v=3UxiJ_D7n9Y">Part4</a><br />
- <span style="color: #ff0000;">Konami:</span> <a href="http://www.youtube.com/watch?v=nAzRJAoiQAU">Pre-E3 Show</a></p>
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		<title>PSN &#8216;Welcome Back&#8217; Programme&#8217;s Early Details</title>
		<link>http://psntt.com/840/psn-welcome-back-programmes-early-details/</link>
		<comments>http://psntt.com/840/psn-welcome-back-programmes-early-details/#comments</comments>
		<pubDate>Tue, 17 May 2011 15:52:59 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Offers]]></category>
		<category><![CDATA[PlayStation Store]]></category>
		<category><![CDATA[PSN Downtime]]></category>
		<category><![CDATA[Playstation Home]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=840</guid>
		<description><![CDATA[Posted on PS.Blog: All PlayStation Network customers can select two PS3 games from the following list. The games will be available for 30 days shortly after PlayStation Store is restored and can be kept forever. Dead Nation inFAMOUS LittleBigPlanet Super Stardust HD Wipeout HD + Fury For PSP owners, you will be eligible to download <a href='http://psntt.com/840/psn-welcome-back-programmes-early-details/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p>Posted on <a href="http://blog.us.playstation.com/2011/05/16/details-for-playstation-network-and-qriocity-customer-appreciation-program-in-north-america/" target="_blank">PS.Blog</a>:</p>
<blockquote><p>All PlayStation Network customers can select two PS3 games from the  following list. The games will be available for 30 days shortly after  PlayStation Store is restored and can be kept forever.</p>
<ul>
<li>Dead Nation</li>
<li>inFAMOUS</li>
<li>LittleBigPlanet</li>
<li>Super Stardust HD</li>
<li>Wipeout HD + Fury</li>
</ul>
<p>For PSP owners, you will be eligible to download two PSP games from  the following list. The games will be available for 30 days shortly  after PlayStation Store is restored and can be kept forever.</p>
<ul>
<li>LittleBigPlanet (PSP)</li>
<li>ModNation Racers</li>
<li>Pursuit Force</li>
<li>Killzone Liberation</li>
</ul>
<ul>
<li>A selection of “On Us” rental movie titles will be available to  PlayStation Network customers over one weekend, where Video Service is  available.   Those titles will be announced soon.</li>
<li>30 days free PlayStation Plus membership for non PlayStation Plus subscribers.</li>
<li>Existing PlayStation Plus subscribers will receive an additional 60 days of free subscription.</li>
<li>Existing Music Unlimited Premium Trial subscription members will receive an additional 30 days of free premium subscription.</li>
<li>Additional 30 days + time lost for existing members of Music  Unlimited Premium/Basic subscription free of charge for existing  Premium/Basic members.</li>
<li>To welcome users Home, PlayStation Home will be offering 100 free  virtual items.  Additional free content will be released soon, including  the next addition to the Home Mansion personal space, and Ooblag’s  Alien Casino, an exclusive game.</li>
</ul>
<p>As a reminder, you will be able to access the above content shortly  after services are fully restored.  We are doing everything we can to  make that happen as soon as possible. Please visit the following sites  for more information about the Welcome Back program in <a href="http://blog.eu.playstation.com/" target="_blank">Europe</a> and <a href="http://blog.latam.playstation.com/" target="_blank">Latin America</a>.</p></blockquote>
<p>Those are some excellent offers, so start thinking about what you&#8217;re gonna get when the PSStore comes online. (Hm, I hope they place the 100 items as a package, unless&#8230;it&#8217;s 100 items of my choice).</p>
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		<title>Killzone 3&#8242;s Epic Story Trailer</title>
		<link>http://psntt.com/725/killzone-3s-epic-story-trailer/</link>
		<comments>http://psntt.com/725/killzone-3s-epic-story-trailer/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 23:49:26 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[2011]]></category>
		<category><![CDATA[Guerilla Games]]></category>
		<category><![CDATA[Killzone 3]]></category>
		<category><![CDATA[KZ3]]></category>
		<category><![CDATA[PlayStation 3]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Story]]></category>
		<category><![CDATA[Trailer]]></category>

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		<description><![CDATA[This is just too amazing: Share on Facebook]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><strong><span style="color: #ff0000;">This is just too amazing:</span></strong></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/P5ORTIHfBWQ?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/P5ORTIHfBWQ?fs=1&amp;hl=en_GB" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Fastest Car in the World (GT5)</title>
		<link>http://psntt.com/688/fastest-car-in-the-world-gt5/</link>
		<comments>http://psntt.com/688/fastest-car-in-the-world-gt5/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 01:03:54 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Car]]></category>
		<category><![CDATA[Gran Turismo]]></category>
		<category><![CDATA[GT5]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sebastien Vettel]]></category>
		<category><![CDATA[X1]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=688</guid>
		<description><![CDATA[Polyphony Digital teamed up with Red Bull Racing to develop the fastest car not manufactured. Titled the X1, it is the result of the question: &#8220;If you built the fastest racing car on land, one that throws aside all rules and regulations, what would that car look like, how would it perform, and how would <a href='http://psntt.com/688/fastest-car-in-the-world-gt5/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/x3EfZpqdlO8?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/x3EfZpqdlO8?fs=1&amp;hl=en_GB" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Polyphony Digital teamed up with Red Bull Racing to develop the fastest car not manufactured. Titled the X1, it is the result of the question:</p>
<p><span style="color: #808080;">&#8220;If you built the fastest racing car on land, one that throws aside all  rules and regulations, what would that car look like, how would it  perform, and how would it feel to drive?&#8221;</span></p>
<p>GT5 should be releasing this &#8220;Holiday Season&#8221;, provided there are no other delays. Pick up your copy of the best racing simulation game so that you too can get behind the wheel of the fastest car ever.</p>
<p>The screams from the X1 should be enough to scare the delays from your mind this Hallowe&#8217;en.</p>
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		<title>Ico and Shadow of the Colossus Collection</title>
		<link>http://psntt.com/675/ico-and-shadow-of-the-colossus-collection/</link>
		<comments>http://psntt.com/675/ico-and-shadow-of-the-colossus-collection/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 17:26:07 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Collection]]></category>
		<category><![CDATA[Fumito Ueda]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

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		<description><![CDATA[Ueda told the Famitsu.com that he&#8217;s overlooking the whole of the ICO and Wander projects as &#8220;supervisor.&#8221; Every week, he&#8217;ll receive updates, and he&#8217;s checking these. The remakes are being handled by an &#8220;extremely excellent&#8221; development company, he said, although he did not share the name. In terms of actual content, the remakes will be <a href='http://psntt.com/675/ico-and-shadow-of-the-colossus-collection/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/96yRr_LpMbU?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/96yRr_LpMbU?fs=1&amp;hl=en_GB" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Ueda told the <a href="http://www.famitsu.com/news/201009/17033673.html" target="_blank">Famitsu.com</a> that he&#8217;s overlooking the  whole of the ICO and Wander projects as &#8220;supervisor.&#8221;  Every week, he&#8217;ll  receive updates, and he&#8217;s checking these.  The remakes are being  handled by an &#8220;extremely excellent&#8221; development company, he said,  although he did not share the name.</p>
<p>In  terms of actual content, the remakes will be the same as the  PlayStation 2 versions.  For the original PS2 ICO, he noted, there were  actually two distinct versions &#8212; the Japanese and European version, and  the American version.  The PS3 version is based off the former, the  Japanese and European version.</p>
<div>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/images/2132426457/"><img src="http://www.andriasang.com/blog/2010/09/17/ueda_on_ico_and_shadow/2132426457.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/images/2132426456/"><img src="http://www.andriasang.com/blog/2010/09/17/ueda_on_ico_and_shadow/2132426456.jpg" alt="" width="313" height="176" /></a></p>
<p>ICO</p>
</div>
<p>Famitsu  asked specifically about frame rate.  &#8220;ICO will remain 30 frames per  second,&#8221; Ueda replied.  &#8220;Even if we were able to do 60 frames, we  wouldn&#8217;t change it.&#8221;  The Last Guardian is also meant to be 30 frames  per second, he said.  Areas where the PS2 version dropped frames will  remain 30 in the PS3 version.</p>
<p>Outside  of the announcement, the big news regarding Ico and Shadow is that they  will be 3D compatible.  Asked about this area of the games, Ueda  expressed surprise with the amount of control one has in adjusting the  3D effects &#8212; how far you can make things fly out, how far you can make  things go into the screen, and where you can place the focus.  &#8220;ICO&#8217;s 3D  is good, but when Shadow of the Colossus becomes 3D, its true power  really emerges.&#8221;</p>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/images/2132426466/"><img src="http://www.andriasang.com/blog/2010/09/17/ueda_on_ico_and_shadow/2132426466.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/images/2132426462/"><img src="http://www.andriasang.com/blog/2010/09/17/ueda_on_ico_and_shadow/2132426462.jpg" alt="" width="313" height="176" /></a></p>
<p><span style="color: #ff9900;">[<em>via</em> <a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/" target="_blank">Andriasang.com</a>]</span></p>
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		<title>TGS 2010 Update &#8211; The Last Guardian</title>
		<link>http://psntt.com/671/tgs-2010-update-the-last-guardian/</link>
		<comments>http://psntt.com/671/tgs-2010-update-the-last-guardian/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 17:13:54 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Fumito Ueda]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

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		<description><![CDATA[A new trailer and a vague release time frame for The Last Guardian were all it took  to get Team Ico fans buzzing. Director Fumito Ueda didn&#8217;t share any new details on the game during Sony&#8217;s press briefing, but he was more open during a subsequent Famitsu.com interview. That &#8220;vague release time frame,&#8221; which appeared <a href='http://psntt.com/671/tgs-2010-update-the-last-guardian/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NPpCKjFrXzE?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/NPpCKjFrXzE?fs=1&amp;hl=en_GB" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>A new trailer and a vague release time frame  for The Last Guardian were all it took  to get Team Ico fans  buzzing.  Director Fumito Ueda didn&#8217;t share any new details on the game  during Sony&#8217;s press briefing, but he was more open during a subsequent <a href="http://www.famitsu.com/news/201009/17033673.html">Famitsu.com interview</a>.</p>
<p>That  &#8220;vague release time frame,&#8221; which appeared at the end of the game&#8217;s new  trailer, was &#8220;holiday 2011.&#8221;  Ueda confirmed with the site that this  means October to December.  &#8220;It&#8217;s not spring break,&#8221; he joked about the  use of the word &#8220;holiday.&#8221;  &#8220;Now that the release time frame has been  announced, we believe expectations will rise even further for those who  have been looking forward to the game, so we feel that next we must make  it into a title that meets expectations and does not let people down.&#8221;</p>
<p>One  notable point about the trailer was the cheerful music in the  background.  The team wanted to choose something unexpected when  selecting the song, Ueda told the site.  As the song was to be used just  for TGS, they went with an existing song.</p>
<p>The  reason for choosing this type of song, he said, was because everyone  has been anticipating a sad ending for the game.  Allowing such  anticipation to continue may not be appropriate here because as a game  that deals with the theme of animals, Last Guardian also has the concept  of showing comical scenes and physiological actions from the Torico  creature.  The latest trailer attempted to depict these areas.</p>
<p>Some  scenes from the trailer showed Torico burying its droppings and  performing other such realistic actions.  Ueda explained the reason for  the inclusion of such scenes.  &#8220;ICO and Shadow of the Colossus were set  in fantasy worlds.  People who like movies were hooked in by the fantasy  parts and bought the game and played it.  However, we wanted to evoke  feeling in a greater range of people.  While the selection of an animal  theme does this, we also thought that in addition to this, showing such  physiological occurrences would reach that broader base.&#8221;</p>
<p>Those  types of scenes may not be just for show though.  &#8220;We also felt that  the physiological occurrences could be worked in to create a new type of  game design.&#8221;  You&#8217;ll be able to feed Torico, for instance.  However,  Ueda doesn&#8217;t want people to think that the feeding will be part of some  sort of synthesis system, for instance.  It&#8217;s just one physiological  element of the creature, an area that players can&#8217;t control.  You might  not know, for instance, if you&#8217;re feeding Torico something that he can&#8217;t  eat.  As another example, when you&#8217;re fighting an enemy, if one of  those physiological effects takes over Torico, he may not be able to  protect you.</p>
<p>&#8220;The inability to  control is one of this game&#8217;s concepts,&#8221; said Ueda.  &#8220;Not that you&#8217;ll be  totally unable to control things, but there will be some areas that you  can&#8217;t control.  This connects with the game&#8217;s reality, and also with  the mystery of the game design.&#8221;</p>
<div><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426444/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426444.jpg" alt="" width="631" height="355" /></a></div>
<div>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426455/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426455.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426447/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426447.jpg" alt="" width="313" height="176" /></a></p>
</div>
<p>Ueda  mentioned in his responses that you&#8217;ll be fighting enemies.  These are  the armored knights who appear for brief moments in the trailer.  &#8220;The  boy cannot directly defeat the knights,&#8221; said Ueda.  Regarding your  combat with the knights, he reiterated something that he has said in  past interviews.  There is a paper-rock-scissors style relationship  between the boy, Torico, and the guards.  For the most part, you&#8217;ll need  to get Torico to defeat the guards for you.</p>
<div>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426432/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426432.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426433/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426433.jpg" alt="" width="313" height="176" /></a></p>
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<div><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426452/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426452.jpg" alt="" width="631" height="355" /></a></div>
<p>The  trailer also showed the player interacting with gimmicks in the areas  of play.  One thing the staff is focused on, said Ueda, is making sure  that players will be able to grasp the game structure, so they&#8217;ll know,  for instance, when they have to move something in order to advance  further.</p>
<div>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426441/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426441.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426440/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426440.jpg" alt="" width="313" height="176" /></a></p>
</div>
<div><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426439/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426439.jpg" alt="" width="631" height="355" /></a></div>
<p>Famitsu  also asked Ueda about how the game has improved from when we last saw  it.  Graphically, he said, the game is mostly unchanged from the  previous trailer, as this area of the game was pretty much in complete  form at that time.</p>
<p>In contrast,  movement has gotten a considerable brush up since our last glimpse at  the game.  Torico was previously only able to move in set movements.   Now, it moves in accordance with the environment.</p>
<p>Regarding  those environments, Famitsu noted that there seems to be very fine  details, down to moths and other insects.  Such details can be placed in  the game due to a change in production style from Team Ico&#8217;s past  projects.  For past titles, explained Ueda, a single artist would make  an entire stage on his own.  However, because of the more advanced  technology in the PS3 allowing for greater detail and wider spaces, they  had to toss this method aside.  Now, the team makes use of LEGO  block-like pieces.  Doing things like this allows them to put details  into areas where no one will even go, while still maintaining efficient  production.</p>
<p>As an example of this  creation method, Ueda mentioned the stones that make up the areas we&#8217;ve  seen thus far.  This is actually where the method is most heavily put to  use.  However, the method also works in nature environments.  He  mentioned one as yet unseen stage whose scale is so impressive that  people will get the impression it couldn&#8217;t have possibly been made by a  single person. It&#8217;s because of the use of this development methodology  that the game can have detailed stages with such scale.</p>
<p>Famitsu&#8217;s interview also covered PS3&#8242;s ICO and Shadow of the Colossus remakes.  You can read that part of the interview <a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/">here</a>.</p>
<div><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426438/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426438.jpg" alt="" width="631" height="355" /></a></div>
<div><span style="color: #ff9900;">[<em>via</em> <a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/" target="_blank">Andriasang.com</a>]</span></div>
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		<title>PlayStation® Move FAQs</title>
		<link>http://psntt.com/660/playstation%c2%ae-move-faqs/</link>
		<comments>http://psntt.com/660/playstation%c2%ae-move-faqs/#comments</comments>
		<pubDate>Thu, 09 Sep 2010 21:35:44 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[New Hardware]]></category>
		<category><![CDATA[New Release]]></category>
		<category><![CDATA[Controller]]></category>
		<category><![CDATA[FAQ]]></category>
		<category><![CDATA[Move]]></category>
		<category><![CDATA[PlayStation Move]]></category>
		<category><![CDATA[PS3]]></category>

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		<description><![CDATA[The PlayStation Move is a motion controller that is being released for the PS3 on September 17th 2010 in the US. Here are some frequently asked questions (via PlayStation.Blog) PlayStation Move: Basics Q: What is PlayStation Move, and what do I need to experience it? A: PlayStation Move brings motion gaming exclusively to your PS3 <a href='http://psntt.com/660/playstation%c2%ae-move-faqs/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-661" title="PSMove" src="http://psntt.com/wp-content/uploads/2010/09/PSMove.jpg" alt="" width="500" height="396" /></p>
<p><span style="color: #99ccff;">The PlayStation Move is a motion controller that is being released for the PS3 on September 17th 2010 in the US.</span></p>
<p><span style="color: #99ccff;">Here are some frequently asked questions (via <a href="http://blog.us.playstation.com/2010/09/07/playstation-move-the-ultimate-faq/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29&amp;utm_content=Google+Reader" target="_blank">PlayStation.Blog</a>)</span></p>
<h3>PlayStation Move: Basics</h3>
<p><strong>Q: What is PlayStation Move, and what do I need to experience it?</strong><br />
A: PlayStation Move brings motion gaming exclusively to your PS3 system.  In addition to the PS3 system, PlayStation Move requires both the  PlayStation Move motion controller and the PlayStation Eye camera to  track your every move and put you in the game.</p>
<p><strong>Q: Can I use PlayStation Move with any system other than the PS3 system?</strong><br />
A: No. PlayStation Move is exclusive to the PS3 system, and works with any PS3 model.</p>
<p><strong>Q: Will the PlayStation Move work with my model of the PS3 system?</strong><br />
A: Yes. PlayStation Move works with any model of the PS3 system, from an  original launch unit to the new smaller, lighter form factor.</p>
<p><strong>Q: When will PlayStation Move be released in the U.S.?</strong><br />
A: PlayStation Move and PlayStation Move games will be available on  September 19, 2010 in the U.S., though some retailers may have it in  stock earlier.</p>
<p><strong>Q: Do I need to purchase everything separately?</strong><br />
A: It’s your choice: you can buy the components bundled together (PlayStation Move bundle details) or purchase them separately.</p>
<p><strong>Pricing:</strong></p>
<ul>
<li>PlayStation Move motion controller  – $49.99 (MSRP)</li>
<li>PlayStation Eye camera – $39.99 (MSRP)</li>
<li>PlayStation Move navigation controller – $29.99 (MSRP)</li>
<li>PlayStation Move charging station – $29.99 (MSRP)</li>
<li>PlayStation Move shooting attachment – $19.99 (MSRP)</li>
</ul>
<p><strong>Bundles: </strong></p>
<ul>
<li>PlayStation Move bundle – $99.99 (MSRP)
<ul>
<li>Includes PlayStation Move motion controller, PlayStation Eye, Sports Champions Blu-ray game, and PlayStation Move game demo disc</li>
</ul>
</li>
<li>PlayStation 3 Sports Champion Move Bundle – $399.99 (MSRP)
<ul>
<li>Includes PlayStation 3 system with 320GB HDD, PlayStation Move  motion controller, PlayStation Eye, Sports Champions Blu-ray game,  DUALSHOCK 3 controller, and PlayStation Move game demo disc</li>
</ul>
</li>
</ul>
<p><strong>Q: What kind of gamer is PlayStation Move geared towards?</strong><br />
A: Whether you’re experienced, casual, or somewhere in between,  PlayStation Move has a wide variety of games including sports, action,  party, family, and shooters. Social party games like Start The Party! and Sports Champions are perfect for families, while core titles like Killzone 3, SOCOM 4 and Heavy Rain will keep things challenging for more advanced gamers. In order to tell  what games are appropriate for younger gamers, look for the ESRB rating  and descriptors on the bottom left of every game case for an age rating  and content descriptors.</p>
<p><strong>Q: How much will PlayStation Move games cost?</strong><br />
A: PlayStation Move software titles on Blu-ray disc will range from  $39.99 and up, though specific pricing will depend on the game and the  media format. Debut Blu-ray titles, such as Sports Champions, Start the Party!, and Kung Fu Rider, will be available for $39.99; Killzone 3 and SOCOM 4 will cost $59.99 when they release in 2011.</p>
<p><img src="http://farm5.static.flickr.com/4094/4930862282_221732463e.jpg" alt="PlayStation Move motion controller for PS3" width="500" height="396" /></p>
<h3>PlayStation Move Motion Controller</h3>
<p><strong>Q: Why is the sphere on the PlayStation Move motion  controller colored? What does the color of the PlayStation Move motion  controller’s sphere mean?</strong><br />
A: The sphere atop the PlayStation Move motion controller helps the  PlayStation Eye camera to precisely detect the absolute position of the  controller in real-life 3D space. Some games may change the color of the  sphere according to gameplay, giving you visual feedback.  The game can  change the sphere to any color (the sphere LED is controlled with Full  Color 24bit RGB).</p>
<p>There is no default color, and the color of the sphere may change  after calibration since the system will choose colors that will track  well in the current environment. When the sphere is flashing different  colors, it means the controller is calibrating. Note that the sphere  will not be lit when controlling the XMB (XrossMediabar).</p>
<p><strong>Q: Do you need to stand when using PlayStation Move? Do you need to sit?</strong><br />
A: No, you do not need to stand. As long as the camera has a clear,  direct view of you and the PlayStation Move motion controller, you can  play while standing, sitting, slouching, reclining, etc.</p>
<p><strong>Q: How many PlayStation Move motion controllers do I need?</strong><br />
A: Most PlayStation Move games only require one motion controller.  However, some games may support two controllers for single-player  gameplay (such as The Fight: Lights Out and certain events in Sports Champions) or for multiplayer mode.</p>
<p><strong>Q: How many players can use PlayStation Move at the same time?</strong><br />
A: The actual number of players supported depends on the game you are  playing. Many PlayStation Move titles support anywhere from 1 to 4  players with many options for gameplay, including single player,  pass-and-play multiplayer, competitive, or co-op modes. The PS3 system  supports up to seven devices, of which up to four of those devices can  be PlayStation Move motion controllers.</p>
<p><strong>Q: Does the PlayStation Move motion controller include vibration feedback?</strong><br />
A: Yes. The PlayStation Move motion controller includes vibration feedback in the body of the controller.</p>
<p><strong>Q: What buttons are on the PlayStation Move motion controller?</strong><br />
The PlayStation Move motion controller has the traditional DUALSHOCK 3  buttons (Cross, Circle, Square, Triangle, Start, Select, and PS Button)  but also adds two new buttons, the T-button and the Move button.</p>
<p><img src="http://farm5.static.flickr.com/4104/4949043678_f7b6536d93.jpg" alt="PlayStation Move button breakouts" width="500" height="189" /></p>
<p>The Move button is typically used to select items in game menus. The  pressure-sensitive T-button is utilized in many games and its function  varies. Users should consult the game manual for details on button  assignments.</p>
<p><strong>Q: How do I pair a PlayStation Move motion controller to PS3?</strong><br />
A: Pairing is quite simple and will be familiar to PS3 owners. First,  plug the PlayStation Move motion controller into the PS3 system via the  USB port. Next, press the PS button. The controller is now paired with  the PS3 system.</p>
<p><strong>Q: Does PlayStation Move use AA or AAA batteries? </strong><br />
A: No. PlayStation Move uses an integrated lithium ion battery that you  can recharge using a mini USB cable and your PS3 system, or an optional  PlayStation Move charging station.</p>
<p><strong>Q: How do I charge the controllers?</strong><br />
A: Both the PlayStation Move motion controller and the PlayStation Move  navigation controller feature a mini USB charging port. The lithium ion  battery can be recharged by plugging the controllers into the PS3 system  using a mini USB cable. Alternatively, you can charge the controllers  using the PlayStation Move charging station (sold separately).</p>
<p><strong>Q: How long does it take to fully charge a PlayStation Move motion controller? How long will the charge last?</strong><br />
A: It takes approximately five hours to fully charge a PlayStation Move  motion controller (four hours using the charging station). Once fully  charged, you can expect at a maximum 10 hours of battery life.</p>
<p><strong>Q: Are the rechargeable batteries replaceable? </strong><br />
A: No.</p>
<p><strong>Q: Can I use the PlayStation Move motion controller to set up the game or do I need the DUALSHOCK 3 controller?</strong><br />
A: Set up for PlayStation Move games do not require the use of the  DUALSHOCK 3 controller. The XMB can be navigated easily with either the  motion controller or the navigation controller.</p>
<p><strong>Q: How do I navigate the XMB using the PlayStation Move motion controller?</strong><br />
A: Hold down the T button and gesture UP, DOWN, LEFT or RIGHT to  navigate the XMB. Press the Move button to activate an item. Note that  the sphere will not be illuminated while browsing the XMB.</p>
<p><strong>Q: Will the PlayStation Move be equipped with any safety features?</strong><br />
A: Yes, the PlayStation Move comes equipped with a hand strap. Wear it securely at all times to prevent accidents.</p>
<p><img src="http://farm5.static.flickr.com/4076/4930864078_2109e3dae4_m.jpg" alt="PlayStation Move hand strap for PS3" width="240" height="190" /></p>
<p><strong>Q: How precise is PlayStation Move?</strong><br />
A: The PlayStation Move is tracked completely 1:1, so its complete  position and orientation are known. High-speed data from internal  sensors is combined with sub-pixel PlayStation Eye camera data, allowing  precise measurement of a wide range of motions, from the tiniest  movements to most vigorous swipes.</p>
<p><strong>Q: How much “lag” does PlayStation Move have? Is there a noticeable delay of my motion to the action performed onscreen?</strong><br />
A: The PlayStation Move has similar sensing latency as the DUALSHOCK 3  controller — for many PlayStation Move games, this is about 22ms, though  it can vary somewhat between games. Modern HDTVs unfortunately have  much more latency, usually on the order of 60-160ms. If your TV has  “game mode,” make sure to enable it.</p>
<p><strong>Q: Will you be able to adjust PlayStation Move’s sensitivity setting?</strong><br />
A: Yes, some games will provide this feature where it’s appropriate. For example, The Shoot supports this for aiming sensitivity.</p>
<p><img src="http://farm5.static.flickr.com/4100/4930862762_4abbd2b5b3_m.jpg" alt="PlayStation Eye (front) for PS3" width="240" height="227" /></p>
<h3>PlayStation Move and PlayStation Eye Camera</h3>
<p><strong>Q: How does the PlayStation Eye camera work with the PlayStation Move motion controller?</strong><br />
A: The PlayStation Eye tracks the sphere on the motion controller to detect exactly where<br />
you are and the direction you are moving. The PlayStation Eye also tracks your upper body<br />
movement and translates that into the game. This allows the character on screen to move<br />
exactly as you move in real life.</p>
<p><strong>Q: Why must I calibrate the controller?</strong><br />
A: Calibration must be done as part of the game set-up to ensure the system knows how far<br />
you are from the screen as well as your body dimensions. Every game has a different<br />
calibration approach, but at some point before beginning gameplay, all games require the<br />
player to calibrate by pointing the controller at the PlayStation Eye camera and following the on-screen directions.</p>
<p><strong>Q: Do you need to re-calibrate the PlayStation Move before playing each game?</strong><br />
A: Yes. Because the PlayStation Move technologies provide extreme  accuracy not found in other systems, a quick calibration before each  game allows us to maintain the most accurate positional data possible.</p>
<p><strong>Q: What is the best setup for my PlayStation Eye camera?</strong><br />
A: To get the most out of your PlayStation Eye camera, you should make  sure it is centered above or below your TV screen (whichever position is  closest to the player’s shoulder level) and facing the same direction  as your TV. Then set your PlayStation Eye to wide-angle mode by twisting  the lens to the blue dot. Avoid set ups where the PlayStation Eye is  tilted up or down, unless instructed to for a specific game.</p>
<p><strong>Q: Is there a minimum height requirement for PlayStation Move?</strong><br />
A: There are no height requirements, although for the best experience,  the PlayStation Eye camera must point at the player. The PlayStation Eye  camera should be as near to shoulder height as possible so the player  is “square” to the camera.</p>
<p><strong>Q: What is the best position for a player to hold the PlayStation Move motion controller from the camera?</strong><br />
A: Players should calibrate in the location and position where they  intend to play. The working range is 2 to 10 feet away from the camera,  but the *ideal* range is 5 to 9 feet away from the camera, depending on  the game.</p>
<p><strong>Q: How does room lighting affect PlayStation Move gameplay?</strong><br />
A: The system is very robust and works under a range of lighting  conditions, but it is important to keep in mind certain lighting  conditions that can negatively impact gameplay. The room does not need  to be dark to reach optimal gameplay; however, it is important to check  that no direct bright light or sunlight is reflecting onto the  controller or camera. Strong lighting from behind the player should be  avoided — especially light that changes, such as light from another TV.  Finally, if the camera sits on a very shiny surface, the camera might  see reflections which may cause interference with gameplay.</p>
<p><strong>Q: What else may affect PlayStation Move gameplay?</strong><br />
A: Objects or people obstructing the view of the PlayStation Eye can cause issues with<br />
motion tracking, resulting in sluggish or unresponsive gameplay. However, if someone<br />
or something passes in front of the PlayStation Eye very briefly during gameplay there<br />
won’t be much issue.</p>
<p><strong>Q: Will PlayStation Move work if playing a game on a video  projector? If using a projector, what’s the best position for the  PlayStation Eye camera?</strong><br />
A: Yes. Make sure the PlayStation Eye is not in the direct line of  projection so that it’s not blinded. The camera should be positioned in  front of the user, about shoulder height.</p>
<p><strong>Q: Will PlayStation Move work for left-handed users?</strong><br />
A: Yes, during calibration many of the games will give you an option to  choose if you are a left or right handed player so that the PlayStation  Move can track your movements accordingly. For games make no such  distinction, the controller can be held equally well in either hand.</p>
<p><img src="http://farm5.static.flickr.com/4075/4930273693_55f203406a_m.jpg" alt="PlayStation Move Navigation Controller (front) for PS3" width="125" height="240" /><img src="http://farm5.static.flickr.com/4138/4930862644_c78e8b3272_m.jpg" alt="PlayStation Move Navigation Controller (side) for PS3" width="142" height="240" /></p>
<h3>Navigation Controller and Other Accessories</h3>
<p><strong>Q: What is the PlayStation Move navigation controller?</strong><br />
A: The PlayStation Move navigation controller is the secondary  controller for PlayStation Move. It is compatible with select  PlayStation Move titles to help navigate in-game characters or objects.  However, DUALSHOCK 3 and SIXAXIS wireless controller can also be used in  place of the navigation controller for all games that are compatible  with the navigation controller. Like all other wireless controllers for  the PS3 system, the navigation controller comes with a built-in lithium  ion rechargeable battery as well as Bluetooth technology, enabling the  controller to transfer the input information wirelessly to the PS3  system without a use of a cable.</p>
<p>As a one-handed controller, the navigation controller features an  analog stick and directional buttons, allowing you to easily navigate  your character in the game. For most PlayStation Move titles, all you  need is the PlayStation Move motion controller and the PlayStation Eye  camera, which is why we focused on offering these peripherals in our  bundles.</p>
<p>Again, the packaging of each PlayStation game will have icons indicating exactly what peripherals you’ll need to play the game.</p>
<p><strong>Q: Is the navigation controller required for all PlayStation Move games? What purpose does it serve?</strong><br />
A: No, the navigation controller is not required for all PlayStation  Move games. The PlayStation Move navigation controller is an optional  peripheral that gives players the use of an analog stick and directional  buttons for titles like Heavy Rain or Killzone 3, where you navigate a  character on-screen. If you would prefer, you can use the DUALSHOCK 3 or  SIXAXIS wireless controller instead of the navigation controller to  operate the left analog stick and D-pad.</p>
<p><strong>Q: What buttons are on the PlayStation Move navigation controller?</strong><br />
A: Cross, Circle, L1, L2, L3, left stick, directional (up, down, left, right) buttons and the PS<br />
button.</p>
<p><img src="http://farm5.static.flickr.com/4147/4949043688_21966e3301.jpg" alt="PlayStation Move navigation controller button breakouts" width="500" height="191" /></p>
<p><strong>Q: Does the PlayStation Move navigation controller have vibration feedback?</strong><br />
A: No.</p>
<p><strong>Q: Does the navigation controller support SIXAXIS motion control?</strong><br />
A: No. The navigation controller does not support the older SIXAXIS  motion sensor. All motion controller functionality is handled by the  PlayStation Move.</p>
<p><strong>Q: What is estimated battery life for the the navigation controller?</strong><br />
A: The battery in the navigation controller lasts approximately 30 hours, but it varies depending upon usage and environment.</p>
<p><strong>Q: Does the navigation controller need to be paired with the  PlayStation Move? Do you need to connect the navigation controller with a  cable?</strong><br />
A: Button input of the motion controller and navigation controller are  directly transmitted to PS3 via Bluetooth wireless, and therefore you do  not need to pair the navigation controller with PlayStation Move. No  cable connection is required except when you are charging the battery.</p>
<p><strong>Q: Are there any additional PlayStation Move controllers I may wish to buy?</strong><br />
A: For most PlayStation Move titles, you will only need one PlayStation  Move motion controller. However, you may want to purchase a second  PlayStation Move motion controller for playing in multi-player mode with  friends or family.</p>
<p><strong>Q: How do I know which accessories go with each game?</strong><br />
A: Every PlayStation Move game has icons at the top of its packaging  that indicate which peripherals are “required” and which peripherals are  “compatible.” Peripherals that are required are necessary in order to  play the game; those that are “compatible” can be used to enhance your  game play experience but are not necessary to play the game.</p>
<p><strong>Q: How many PlayStation Move controllers will I need in order to play most games?</strong><br />
A: For most games, you will only need one PlayStation Move motion controller. There are also some titles, such as The Fight: Lights Out, that require two PlayStation Move motion controllers — one for each hand — to deliver the most precise gameplay experience.</p>
<p><strong>Q: Will there be a charging adaptor for PlayStation Move and navigation controllers?</strong><br />
A: Yes. Available for $29.99 (MSRP), the PlayStation Move charging  station will allow you to charge two PlayStation Move motion or  navigation controllers at once, without connecting them to the PS3  system.</p>
<p><img src="http://farm5.static.flickr.com/4074/4930865146_42d4dc94d8_m.jpg" alt="PlayStation Move Charging Station (with PlayStation Move motion controller and Navigation Controller)" width="158" height="200" /> <img src="http://farm5.static.flickr.com/4120/4930276777_692a080ace_m.jpg" alt="PlayStation Move Charging Station" width="286" height="200" /></p>
<p><strong>Q: Will there be a charger that will fit both the PlayStation Move motion controller and DUALSHOCK 3 controller? </strong><br />
A: The existing PS3 AC adaptor can easily accommodate any combination of two PlayStation Move motion  controllers, DUALSHOCK 3 controllers, and PlayStation Move navigation  controllers.</p>
<p><img src="http://farm5.static.flickr.com/4140/4949133690_9027c141b8_m.jpg" alt="Sports Champions for PS3" width="209" height="240" /><img src="http://farm2.static.flickr.com/1265/4707171320_63cb5930e6_m.jpg" alt="Killzone 3 for PS3" width="209" height="240" /></p>
<h3>PlayStation Move Games</h3>
<p><strong>Q: Will the PlayStation Move come with a demo disc? </strong><br />
A: Yes. A PlayStation Move demo disc is included with the PlayStation Move Bundle ($99.99) and the PlayStation 3 Sports Champions Move Bundle ($399.99).</p>
<p>Additionally, both PlayStation Move bundles include the full version  of Sports Champions, which includes six different sporting events  supporting single and multiplayer modes.</p>
<p><strong>Q: Will I need to update my games to enable PlayStation Move support? If yes, will it be free?</strong><br />
A: Most PlayStation Move games you’ll play will be designed specifically  for the motion controller, though some game publishers have chosen to  add PlayStation Move support to their existing PS3 games. Resident Evil 5: Gold Edition and Heavy Rain are two well-known examples of existing games being adapted for  PlayStation Move. In these cases, you will download an update over the PlayStation Network to add PlayStation Move support. Whether these updates are free or will require a fee will depend on the game and publisher.</p>
<p><strong>Q: Can I play “normal” PS3 games using PlayStation Move?</strong><br />
A: No. You will not be able to effectively control a DUALSHOCK 3-only  title using PlayStation Move. Only games that are designed to function  with PlayStation Move will work with PlayStation Move, though some older  titles will receive downloadable updates to add new PlayStation Move  functionality.</p>
<p><strong>Q: Will all PS3 games require PlayStation Move going forward?</strong><br />
A: No. Some titles will only support PlayStation Move, some titles will  only support DUALSHOCK 3, and many titles will support both controller  types. The decision to implement PlayStation Move support is made on a  case-by-case basis by the game’s developers. Many PS3 games will  continue to offer DUALSHOCK 3 controller support.</p>
<p><strong>Q: Can PlayStation Move be used to play first-person shooters? What about third-person shooters?</strong><br />
A: Yes. Shooters of all kinds that are designed for PlayStation Move  will benefit from the precision and ease of use of the technology. Killzone 3 is an upcoming PS3 first-person shooter that will support PlayStation Move; SOCOM 4 is an upcoming third-person military shooter that employs PlayStation  Move. Many other upcoming shooters will add support for PlayStation  Move.</p>
<p><strong>Q: Will PlayStation Move be supported by third-party game developers?</strong><br />
A: Yes. PlayStation Move is getting wide support from the game development and publisher community, including Electronic Arts, Ubisoft, Capcom, Namco Bandai Games, Disney Interactive Studios, 2K Sports, Warner Brothers Interactive Entertainment, Crave Games, and many more.</p>
<p><strong>Q: Will there be games that will only be playable on PlayStation Move?</strong><br />
A: Yes. We have developed a collection of games, such as Sports Champions, Start the Party!, The Fight: Lights Out, Tumble, and more, that are exclusively for  PlayStation Move. Other titles, such as Heavy Rain or the upcoming Killzone 3,  will support either the standard DUALSHOCK 3 controller or the  PlayStation Move motion controller, giving you the freedom to choose the  control scheme that’s right for you.</p>
<h3>Miscellaneous Questions</h3>
<p><strong>Q: Can you use the PlayStation Eye’s built-in microphone  array for voice chatting in online games, even when not using  PlayStation Move?</strong><br />
A: Yes. PlayStation Eye’s built-in microphone array enables headset-free  voice chatting in online games. It features echo cancellation for  enhanced audio clarity.</p>
<p><strong>Q: Does PlayStation Move capture true 1:1 motion capture?</strong><br />
A: Yes. PlayStation Move supports full 1:1 motion control, resulting in a  precise recreation of your movements in games that implement 1:1  movements. As with all game controllers, PlayStation Move’s  functionality will be up to individual game developers — some games may  or may not implement full 1:1 motion control, depending on the nature of  the title and the goals of the game developers.</p>
<p><strong>Q: What’s the difference between SIXAXIS and PlayStation Move?</strong><br />
A: The SIXAXIS controller supported basic “tilt” functionality, while  PlayStation Move supports full 1:1 motion tracking for unprecedented  precision and increased ease of use.</p>
<p><strong>Q: PlayStation Move’s color-changing sphere: How many colors can it turn?</strong><br />
A: : The sphere atop PlayStation Move can be changed to any color (the  sphere LED is controlled with Full Color 24bit RGB). It is capable of  displaying more than one million hues, enabling it to make fine  adjustments in a wide variety of playing environments.</p>
<p><strong>Q: Why does PlayStation Move use a lighted sphere? Can I remove the sphere?</strong><br />
A: The lighted sphere is crucial to the precision of the PlayStation  Move, as its position is tracked by the PlayStation Eye camera. It helps  to precisely detect the absolute position of the controller held by the  users in real-life 3D space. The colors of the sphere can change  according to gameplay, giving visual feedback to users. Removing the  sphere will diminish or disable the PlayStation Move’s motion tracking  functionality.</p>
<p><strong>Q: If the sphere is pulled away from the PlayStation Move motion controller, can it be easily reattached?</strong><br />
A: No, the controller has to be disassembled to reattach the sphere, though it’s quite resilient to being pulled off.</p>
<p><strong>Q: Can the sphere on the PlayStation Move shatter? Does it prevent a safety risk around children?</strong><br />
A: No. The PlayStation Move’s color-changing sphere is constructed out  of a soft, pliable material. It will not shatter or break into sharp  pieces.</p>
<p><strong>Q: How durable is PlayStation Move? Can it withstand use by a small child?</strong><br />
A: The PlayStation Move motion controller passed similar stress tests to  a DUALSHOCK 3 (drop tests, step-on tests). In addition, the sphere is  made of soft silicon similar to that of a baby bottle or pacifier.</p>
<p><strong>Q: Why is PlayStation Move better than the Kinect or the Wii?</strong><br />
A: PlayStation Move is the most powerful, precise, and easy-to-use  motion controller ever designed. It combines the strengths of a physical  controller — physical buttons and vibration feedback — with the  flexibility afforded by motion controls as well as unmatched precision.  PlayStation Move can also precisely detect the absolute position of the  controller held by the users in real-life 3D space. Additionally, it  makes use of the PlayStation Eye camera for head and body tracking,  photo and video capability, online video chat and more.</p>
<p>Combined with the unmatched power and HD capabilities of the PS3  system, PlayStation Move enables the most robust and sophisticated  motion gaming experience.</p>
<p><strong>Q: Will the PlayStation Move’s cursor be as jumpy and shaky as other motion controllers on the market?</strong><br />
A: No. PlayStation Move uses an array of sensors — gyroscopes,  accelerometers, Z-tracking, and visual tracking via the PlayStation Eye  and color-changing sphere — to triangulate the controller’s movements  quickly and precisely with 1:1 precision. If the PlayStation Move is  correctly set up, you will notice a smoother, vastly more precise feel  than other motion controllers.</p>
<p><span style="color: #99ccff;"><br />
</span></p>
<p><span style="color: #99ccff;">So&#8230;will any of you be getting the Move this year? I&#8217;ll try for Christmas for mine, unless LBP2 and GT5 munch away my funds for the year.</span></p>
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		<title>LittleBigPlanet 2 &#8211; Gamescom 2010 Trailer</title>
		<link>http://psntt.com/655/littlebigplanet-2-gamescom-2010-trailer/</link>
		<comments>http://psntt.com/655/littlebigplanet-2-gamescom-2010-trailer/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 22:43:37 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[PSNTT Originals]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[LBP]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Trailer]]></category>

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		<description><![CDATA[The latest LittleBigPlanet 2 trailer from Media Molecule shows off some of the games tools and storytelling features. On November 16 2010, be prepared to create whole games in addition to your usual platform levels. And remember,  those approx. 3 million levels from the first game will still be playable on LBP2! Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>The latest LittleBigPlanet 2 trailer from Media Molecule shows off some of the games tools and storytelling features.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FAamPiAt0Vc?fs=1&amp;hl=en_GB&amp;color1=0x402061&amp;color2=0x9461ca" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/FAamPiAt0Vc?fs=1&amp;hl=en_GB&amp;color1=0x402061&amp;color2=0x9461ca" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
On November 16 2010, be prepared to create whole games in addition to your usual platform levels. And remember,  those approx. 3 million levels from the first game will still be playable on LBP2!</p>
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		<title>Man Furismo Jive! &#8211; Kevin Butler, VP. Artistic Modifications</title>
		<link>http://psntt.com/608/man-furismo-jive-kevin-butler-vp-artistic-modifications/</link>
		<comments>http://psntt.com/608/man-furismo-jive-kevin-butler-vp-artistic-modifications/#comments</comments>
		<pubDate>Thu, 20 May 2010 23:36:46 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Advertisement]]></category>
		<category><![CDATA[Kevin Butler]]></category>
		<category><![CDATA[Man Furismo Jive]]></category>
		<category><![CDATA[ModNation Racers]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=608</guid>
		<description><![CDATA[Another totally funny advertisement from Sony&#8217;s VP of every and anything. Based on the content of the video, I&#8217;d say there&#8217;s a possibility that Jerry Lambert,who plays Butler, may make an appearance at E32010. Tretton could use his presence in some form at the event to maybe surprise the crowd. Judging from the advertisment again, <a href='http://psntt.com/608/man-furismo-jive-kevin-butler-vp-artistic-modifications/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/-buGYgRBrIQ&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="660" height="405" src="http://www.youtube.com/v/-buGYgRBrIQ&amp;hl=en_GB&amp;fs=1&amp;color1=0x006699&amp;color2=0x54abd6&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span style="color: #33cccc;">Another totally funny advertisement from Sony&#8217;s VP of every and anything.</span></p>
<p><span style="color: #33cccc;">Based on the content of the video, I&#8217;d say there&#8217;s a possibility that Jerry Lambert,who plays Butler, may make an appearance at E32010. Tretton could use his presence in some form at the event to maybe surprise the crowd. Judging from the advertisment again, if there isn&#8217;t another advertisement with Butler on &#8216;Man Furismo Jive&#8217; anytime between now and June 15th, he might just interrupt Mr. Yamauchi at the press conference!<br />
</span></p>
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		<title>Red Dead Redemption</title>
		<link>http://psntt.com/598/598/</link>
		<comments>http://psntt.com/598/598/#comments</comments>
		<pubDate>Thu, 20 May 2010 22:51:53 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Multiplatform]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Western]]></category>

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		<description><![CDATA[Rockstar&#8217;s latest open-world game is the western themed Red Dead Redemption. [America, early 1900's. The era of the cowboy is coming to an end. When federal agents threaten his family, former outlaw John Marston is sent across the American frontier to help bring the rule of law. Experience intense gun battles, dramatic train robberies, bounty <a href='http://psntt.com/598/598/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://psntt.com/wp-content/uploads/2010/05/RedDeadRedemption.jpg"><img class="aligncenter size-full wp-image-597" title="RedDeadRedemption" src="http://psntt.com/wp-content/uploads/2010/05/RedDeadRedemption.jpg" alt="" width="600" height="330" /></a><span style="color: #c0c0c0;">Rockstar&#8217;s latest open-world game is the western themed</span> <em><strong><span style="color: #e90601;">Red Dead Redemption</span></strong></em>.</p>
<p><span style="color: #808080;">[<em>America, early 1900's. The era of the cowboy is coming to an end.</em></span></p>
<p><span style="color: #808080;"><em>When federal agents threaten his family, former outlaw John Marston is  sent across the American frontier to help bring the rule of law.   Experience intense gun battles, dramatic train robberies, bounty hunting  and duels during a time of violent change.</em></span></p>
<p><span style="color: #808080;"><em>Red Dead Redemption is an epic battle for survival in a beautiful open  world as John Marston struggles to bury his blood-stained past, one man  at a time.</em>]</span></p>
<p><span style="color: #c0c0c0;">The game uses an open-world to tell its story similar to previous Rockstar games such as the popular Grand Theft Auto series. It has a fully working eco-system with about 40 different species of fauna to hunt and skin. The game has a ton of cool trophies and exclusive PS3 content, including rewards to unlock for PlayStation Home.<br />
</span></p>
<p><span style="color: #c0c0c0;">There is too much to be said about this game that I&#8217;ll just leave you to this launch trailer and some impressive game review sites. The game was released on the 18th May 2010.</span></p>
<p><span style="color: #c0c0c0;">(Also, if you haven&#8217;t been following the series of trailers Rockstar&#8217;s been releasing months prior to launch, check all of them here: <a href="http://www.gametrailers.com/game/red-dead-redemption/11275?show=Trailers#Content" target="_blank">Gametrailers.com</a>).<br />
</span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="660" height="405" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/3gBctl1h_2o&amp;hl=en_GB&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;border=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="660" height="405" src="http://www.youtube.com/v/3gBctl1h_2o&amp;hl=en_GB&amp;fs=1&amp;color1=0x5d1719&amp;color2=0xcd311b&amp;border=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://www.rockstargames.com/reddeadredemption/" target="_blank">[Rockstar]</a></p>
<p><span style="color: #c0c0c0;">Review sites:</span></p>
<p><a href="http://www.gametrailers.com/video/review-red-dead/100285" target="_blank">[Gametrailers.com]</a>, <a title="Metacritic" href="http://features.metacritic.com/features/2010/red-dead-redemption-inside-the-reviews/" target="_blank"></a><a href="http://features.metacritic.com/features/2010/red-dead-redemption-inside-the-reviews/" target="_blank">[Metacritic]</a><a title="Metacritic" href="http://features.metacritic.com/features/2010/red-dead-redemption-inside-the-reviews/" target="_blank"><br />
</a><span style="color: #ff6600;"><span style="text-decoration: underline;">Be sure to post your views on the <a href="http://boards.psntt.com/viewtopic.php?f=4&amp;t=181" target="_blank">PSNTT Forums</a>.</span></span></p>
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