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	<title>PSNTT &#187; LittleBigPlanet</title>
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	<link>http://psntt.com</link>
	<description>Trini Playstation Network Community</description>
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		<title>LittleBigPlanet 2 &#8211; Gamescom 2010 Trailer</title>
		<link>http://psntt.com/655/littlebigplanet-2-gamescom-2010-trailer/</link>
		<comments>http://psntt.com/655/littlebigplanet-2-gamescom-2010-trailer/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 22:43:37 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[PSNTT Originals]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[LBP]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=655</guid>
		<description><![CDATA[The latest LittleBigPlanet 2 trailer from Media Molecule shows off some of the games tools and storytelling features. On November 16 2010, be prepared to create whole games in addition to your usual platform levels. And remember,  those approx. 3 million levels from the first game will still be playable on LBP2! Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>The latest LittleBigPlanet 2 trailer from Media Molecule shows off some of the games tools and storytelling features.</p>
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On November 16 2010, be prepared to create whole games in addition to your usual platform levels. And remember,  those approx. 3 million levels from the first game will still be playable on LBP2!</p>
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		<item>
		<title>Trini LBP Level: &#8220;Odyssey of Dementia&#8221;</title>
		<link>http://psntt.com/643/trini-lbp-level-odyssey-of-dementia/</link>
		<comments>http://psntt.com/643/trini-lbp-level-odyssey-of-dementia/#comments</comments>
		<pubDate>Tue, 29 Jun 2010 03:48:42 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[PSNTT Originals]]></category>
		<category><![CDATA[LBP]]></category>
		<category><![CDATA[Level]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Seiryuki]]></category>
		<category><![CDATA[Stage]]></category>
		<category><![CDATA[Sudesh]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=643</guid>
		<description><![CDATA[I have published my second LittleBigPlanet level and this time it was made with players in mind. My first level was just a stress-test of the LBP creation-engine and wasn&#8217;t meant for playing, but I managed to incorporate some gameplay elements. Now that I know what LBP is capable of, I decided to (as I <a href='http://psntt.com/643/trini-lbp-level-odyssey-of-dementia/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://psntt.com/wp-content/uploads/2010/06/Odyssey-of-Dementia-1.jpg"><img class="aligncenter size-full wp-image-644" title="Odyssey of Dementia 1" src="http://psntt.com/wp-content/uploads/2010/06/Odyssey-of-Dementia-1.jpg" alt="" width="640" height="360" /></a></p>
<p><span style="color: #99ccff;">I have published my second LittleBigPlanet level and this time it was made with players in mind.</span></p>
<p><span style="color: #99ccff;">My first level was just a stress-test of the LBP creation-engine and wasn&#8217;t meant for playing, but I managed to incorporate some gameplay elements. Now that I know what LBP is capable of, I decided to (as I always try to do) create something original. What I did is something I have never seen before in all of the levels I&#8217;ve played online.</span></p>
<p><span style="color: #808000;"><span style="text-decoration: underline;"><strong>Design Theme: </strong></span></span><span style="color: #33cccc;"><span style="text-decoration: underline;"><em>&#8220;Will different things happen everytime you play?&#8221;</em></span> What I tried to accomplish by that statement is to create a world that changes based on random events and also by what the player does. In other words, if you do something&#8230;it triggers something later on. Sometimes you may not be able to see what you&#8217;ve triggered and most of the times, you don&#8217;t know what you&#8217;ve triggered because everything blends seemlessly into the environment.</span></p>
<p><span style="color: #808000;"><span style="text-decoration: underline;"><strong>Visuals/Story:</strong></span></span> <span style="color: #33cccc;">There isn&#8217;t really a story. The visuals are pretty dark, gruesome, bloody, hellish and they were designed spitefully so to invoke the &#8216;madness&#8217;. What the level illustrates is an art. It&#8217;s about a journey of a Perfectionist&#8217;s mind during the initial, middle and final stages of his terrible failure at something. This is how my mind looks like when something goes wrong. It can quickly heal, or it can get worse depending on how deep I go in thought. Personally, it&#8217;s a painful experience that I tend to go through often because of my aim for perfection at everything. Caution for little children as the content is deeply horrific&#8230;for them.</span></p>
<p><span style="color: #808000;"><span style="text-decoration: underline;"><strong>Gameplay:</strong></span></span> <span style="color: #33cccc;">I have made a spoiler-full guide to answer everything necessary for &#8216;completing&#8217; the level. Please don&#8217;t read it unless you play the level a few times first. There is a lot of programming done in this level to keep track of everything. There is a sensible ranking structure that reads all major events that happen. The level has no real difficulty&#8230;though some parts are tricky if you&#8217;re not accustomed to the LBP-physics. But, I&#8217;ve simplified everything for anybody to pick up and play. Another cool gameplay feature is the goal of obtaining the highest score possible. The entire design of the level is based on this idea. So, while the things you do affect other things, these things are merged into the bubble-scoring structure and so you cause your own score.</span></p>
<p><span style="color: #99ccff;">So, you have a reason to boot up LBP and help me get my last trophy. Heart me if you like my design, heart the level if you like it&#8230;and please rate reasonably. Remember that a higher rating means that more people get to access my level easily.</span></p>
<p><span style="color: #99ccff;">I pretty much &#8216;demand&#8217; comments/questions/thoughts from you if you played the level. I recommend playing several times to appreciate and understand the design fully. Simply aim for the best rank, a high-score or just for the artistic experience.</span></p>
<p><span style="color: #cc99ff;">Thank you and I appreciate feedback or anything on this thread: <a href="http://boards.psntt.com/viewtopic.php?f=7&amp;t=199&amp;p=973#p973" target="_blank">LBP Level &#8211; Odyssey of Dementia</a></span></p>
<p><span style="color: #cc99ff;">[Note: If you have trouble finding the level, just enter: Seiryuki2002 in the search. If it doesn't appear, press square on the level that says "The Experiment by Sudesh" and select More from this Author option. It should show up there.]<br />
</span></p>
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		<title>Massive LittleBigPlanet 2 Details Emerge!</title>
		<link>http://psntt.com/590/massive-littlebigplanet-2-details-emerge/</link>
		<comments>http://psntt.com/590/massive-littlebigplanet-2-details-emerge/#comments</comments>
		<pubDate>Fri, 07 May 2010 23:32:28 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[LittleBigPlanet 2]]></category>
		<category><![CDATA[PS3]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=590</guid>
		<description><![CDATA[No more rumours! LittleBigPlanet 2 has been confirmed by Game Informer and the game&#8217;s a whole new beast in the Create, Play, Share genre. For the LittleBigPlanet fans who constantly drool over its robust level-editor (like me =P), you would be monstrously shocked to know what the game&#8217;s developer, Media Molecule, has planned for Sackboy&#8217;s <a href='http://psntt.com/590/massive-littlebigplanet-2-details-emerge/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://psntt.com/wp-content/uploads/2010/05/littlebigplanet1.jpg"><img class="size-full wp-image-591   aligncenter" title="sackboyOnLittleBigPlanet" src="http://psntt.com/wp-content/uploads/2010/05/littlebigplanet1.jpg" alt="" width="626" height="352" /></a></p>
<p><span style="color: #99ccff;">No more rumours! <em>LittleBigPlanet 2</em> has been confirmed by <a title="GameInformer-JuneIssue" href="http://gameinformer.com/b/news/archive/2010/05/07/june-issue-revealed.aspx" target="_blank"><em>Game Informer</em></a></span><span style="color: #99ccff;"> and the game&#8217;s a whole new beast in the <em>Create, Play, Share</em> genre.</span></p>
<p><span style="color: #99ccff;">For the LittleBigPlanet fans who constantly drool over its robust level-editor (like me =P), you would be monstrously shocked to know what the game&#8217;s developer, Media Molecule, has planned for Sackboy&#8217;s (and Sackgirl&#8217;s) next multi-million-level adventure.</span></p>
<p><span style="color: #00ccff;"><span style="text-decoration: underline;">Details (via <a title="NeoGaf-GameInformerJune2010-LBP2" href="http://www.neogaf.com/forum/showpost.php?p=21162112&amp;postcount=214" target="_blank">NeoGaf</a>) from the Game Informer Magazine (June 2010 Issue):</span></span></p>
<p><span style="color: #c0c0c0;">- LBP 2 has less of a focus on platforming altogether and it&#8217;s more of a  platform to actually create games with</span><br />
<span style="color: #999999;">- There is an all-new level creator and it is not just a tool to create  platform games.</span><br />
<span style="color: #c0c0c0;">- As examples, the game 100% encourages the player to create game types  and wants you to make a shooter, a racer, puzzle games, Space Invaders  clones, even RPGs</span><br />
<span style="color: #999999;">- A player can even customize a HUD. The example given is a health bar  for a fighting game.</span><br />
<span style="color: #c0c0c0;">- A Media Molecule developer has created a fully-functioning Command  &amp; Conquer Clone</span><br />
<span style="color: #999999;">- Media Molecule loves that a lot of user-created levels in LBP1 were  homages to classic games and laments that so many manipulations of the  creation tools were necessary to do them. Sackboy won&#8217;t need to be  &#8220;hidden behind the curtain&#8221; when you make games with LBP2.</span><br />
<span style="color: #c0c0c0;">- There is a new super-important creator tool called &#8220;direct control  seats&#8221;</span><br />
<span style="color: #999999;">- In LBP1, lots of people made rudimentary &#8220;hold  R1 to accelerate&#8221; vehicles. Mark Healy created a car out of rubber  wheels and a bottle, then placed a direct control seat in it. He pulled  up an interface that resembled a PS3 controller and assigned commands to  buttons.</span><br />
<span style="color: #c0c0c0;">- Example given was assigning Sixaxis tilt for forward and reverse, horn  on the X button.</span><br />
<span style="color: #999999;">- You are no longer limited to the game&#8217;s stock sound effects. You can  record your own sounds and voices, attaching them to characters or  objects. Magic Mouth from the original LBP is gone</span><br />
<span style="color: #c0c0c0;">- Direct control seat&#8217;s control scheme is instantly accessible and you  can attach it only to the part of the vehicle you want it to control.</span><br />
<span style="color: #999999;">- Example was given about the 8/16-bit remakes/tributes having to use  the signature gameplay mechanics of LBP. That is no longer true in LBP2.  A creator can place a direct control seat on their own platforming  protagonist and complete it with a customized control scheme.</span><br />
<span style="color: #c0c0c0;">- Example of the previous was Yoshi&#8217;s Island. If a player creates the  perfect recreation of the SNES-era jump they can share it with anyone in  the community.</span><br />
<span style="color: #999999;">- There is an in-game microchip that functions as a calculator and it is  a direct response/homage to PSN user Upsilandre (seriously, he&#8217;s  mentioned by name)</span><br />
<span style="color: #c0c0c0;">- Enemies in the original title could only be programmed with  super-basic commands and most resembled marionettes.</span><br />
<span style="color: #999999;">- Users will be able to take a template for an enemy called a Sackbot,  tweak the AI and dress it in any way they choose.</span><br />
<span style="color: #c0c0c0;">- Creators can choose the weak points on the Sackbot, determine if it is  scared of heights, and even program acting routines.</span><br />
<span style="color: #999999;">- A disco scene was set up by Media Molecule and two employees recorded  together on a single Sackbot. They moved its arms and bobbed its head in  a dancing routine. JUST the AI was copied and pasted onto twenty  different Sackbots. Each Sackbot was given its own unique look.</span><br />
<span style="color: #c0c0c0;">- There are now movie editing options as well.</span><br />
<span style="color: #999999;">- Every LBP2 player will receive their own profile on LBP.me. It will  display your activity feed as well as previews of their own stages</span><br />
<span style="color: #c0c0c0;">- There will be user-created integration in QR codes as well. They can  be printed on advertisements, business cards, and automatically load a  level when held up to the PlayStation Eye. There is no special menu to  do this. Any time the PS3 is turned on and running LBP 2, you can wave  it in front of the Eye.</span><br />
<span style="color: #999999;">- If you are not near your PS3 you can take a quick photo with your  smartphone to see an online preview of the level and add it directly to  your level queue.</span><br />
<span style="color: #c0c0c0;">- For creators of multiple levels, you will be able to string your  stages together so that they flow from one level to the next.</span><br />
<span style="color: #999999;">- Sackbots can be drastically increased or decreased in physical size.</span><br />
<span style="color: #c0c0c0;">- Sackbots can be controlled by direct control seats as well.</span><br />
<span style="color: #999999;">- There is a new gadget (like the MGS paintball gun). It is a   grappling hook.</span><br />
<span style="color: #c0c0c0;">- Media Molecule says explicitly there are multiple more gadgets coming.</span><br />
<span style="color: #999999;">- <span style="text-decoration: underline;">All DLC from LBP1 transfers over to LBP2. Including downloaded content  packs, costumes, etc.</span></span><br />
<span style="color: #c0c0c0;">- There is a major overhaul to the story level as well. There&#8217;s the same  3-plane perspective for the story mode and the levels so far have a  similar run-jump-grab platform style.</span><br />
<span style="color: #999999;">- Storyline is not country-based like last time, but is based in periods  of time</span></p>
<p><span style="color: #99ccff;">The first game looks so puny compared to this. E3 is just a month away; expect a proper demonstration at Sony&#8217;s Press Conference. You creative trini gamers should be gathering up your ideas as to what type of game you&#8217;re going to make when LBP2 is released.<br />
</span></p>
<p><span style="color: #99ccff;">Hmm, now what do I do with the 2nd LBP level that I&#8217;m creating? I think I&#8217;d better go work on that now before I forget it for this game. If you haven&#8217;t played my first level, it&#8217;s called &#8220;The Experiment by Sudesh&#8221;.</span></p>
<p><span style="color: #99ccff;"><span style="color: #ff9900;">[<em>via</em> <a title="Kotaku-LBP2viaGameInformer" href="http://kotaku.com/5533736/first-littlebigplanet-2-details-its-a-whole-new-game" target="_blank">Kotaku</a>]</span><br />
</span></p>
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		<title>LittleBigPlanet Gets Water Before Christmas</title>
		<link>http://psntt.com/461/littlebigplanet-gets-water-before-christmas/</link>
		<comments>http://psntt.com/461/littlebigplanet-gets-water-before-christmas/#comments</comments>
		<pubDate>Tue, 15 Dec 2009 22:50:17 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[Trophies]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Update]]></category>
		<category><![CDATA[Water]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=461</guid>
		<description><![CDATA[On December 22nd, LittleBigPlanet will be getting a DLC package that will add the much awaited &#8220;Water&#8221; element to its gameplay. At the cost of just US$5.99, the creative community of LBP can download the Water object and tools to incorporate into their levels. The package is also using Disney&#8217;s Pirates of the Caribbean as <a href='http://psntt.com/461/littlebigplanet-gets-water-before-christmas/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-473" title="daasd315481l" src="http://psntt.com/wp-content/uploads/2009/12/daasd315481l.jpg" alt="daasd315481l" width="703" height="437" /></p>
<p style="text-align: center;">
<p><span style="color: #ff9900;">On December 22nd, LittleBigPlanet will be getting a DLC package that will add the much awaited &#8220;Water&#8221; element to its gameplay. </span></p>
<p><span style="color: #ff9900;">At the cost of just US$5.99, the creative community of LBP can download the Water object and tools to incorporate into their levels. The package is also using <em>Disney&#8217;s</em> <em><strong>Pirates of the Caribbean</strong></em> as a way to introduce the new Water feature, similar to last year&#8217;s <em>MGS Level Pack</em>. This pack contains:</span></p>
<ul>
<li><span style="color: #ff9900;">New Gameplay features for Create: Water – Global Water Object, Scuba Gear, Bubble Machine, Water Switch</span></li>
<li><span style="color: #ff9900;">5 Brand new Pirates of the Caribbean themed Levels</span></li>
<li><span style="color: #ff9900;">1 New costume: The Cannibal: Leg Bands, Teeth, Nose Decoration, Hair, Loincloth, Skin</span></li>
<li><span style="color: #ff9900;">4 new music tracks</span></li>
<li><span style="color: #ff9900;">A new level background</span></li>
<li><span style="color: #ff9900;">8 Materials</span></li>
<li><span style="color: #ff9900;">14 Decorations</span></li>
<li><span style="color: #ff9900;">27 Objects</span></li>
<li><span style="color: #ff9900;">133 Stickers</span></li>
<li><span style="color: #ff9900;"><a href="http://www.littlebigplanet.com/en-gb/game_guide/ps3/playing/trophies#pirates_of_the_caribbean_premium_level_kit">11 brand new PlayStation® Trophies</a></span></li>
</ul>
<p><span style="color: #ff9900;">There will also be a Pirates of the Caribbean Costume Pack available if you wish to plunder the vast seas of LBP donning in your favourite Pirate&#8217;s costume from the movie.</span></p>
<p><span style="color: #ff9900;">For more information on this package, as well as helpful insight into use of the Water object, visit <a href="http://www.littlebigplanet.com/en-gb/game_guide/ps3/downloadable_content/pirates_of_the_caribbean_premium_level_kit" target="_blank">LittleBigPlanet.com</a>.</span></p>
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		<title>LittleBigPlanet Gets Leerdammer Update This Monday</title>
		<link>http://psntt.com/407/littlebigplanet-gets-leerdammer-update-this-monday/</link>
		<comments>http://psntt.com/407/littlebigplanet-gets-leerdammer-update-this-monday/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 03:33:26 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[1.21]]></category>
		<category><![CDATA[LBP]]></category>
		<category><![CDATA[Leerdammer]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[Online Create]]></category>
		<category><![CDATA[Update]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=407</guid>
		<description><![CDATA[Coming to LittleBigPlanet this Monday 30th is the Leerdammer update which adds the &#8216;Online Create&#8217; mode that LBP-ers have been waiting so long for. The update also includes improvements to the profile space and the addition of backup utilities. Check the full details of the 1.21 update at LittleBigPlanet.com. Share on Facebook]]></description>
			<content:encoded><![CDATA[<p><span style="color: #888888;"><img class="alignleft size-full wp-image-412" title="lbpsackboyworld" src="http://psntt.com/wp-content/uploads/2009/11/lbpsackboyworld.jpg" alt="lbpsackboyworld" width="392" height="319" /><span style="color: #ff00ff;">Coming to </span></span><span style="color: #ff00ff;">LittleBigPlanet this Monday 30th is the Leerdammer update which adds the &#8216;Online Create&#8217; mode that LBP-ers have been waiting so long for. The update also includes improvements to the profile space and the addition of backup utilities.</span></p>
<p><span style="color: #ff00ff;">Check the full details of the 1.21 update at <a href="http://www.littlebigplanet.com/en-gb/news/article/online_create_and_more_leerdammer_is_upon_us" target="_blank">LittleBigPlanet.com</a>.</span></p>
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