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<channel>
	<title>PSNTT &#187; 2010</title>
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	<description>Trini Playstation Network Community</description>
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		<title>Ico and Shadow of the Colossus Collection</title>
		<link>http://psntt.com/675/ico-and-shadow-of-the-colossus-collection/</link>
		<comments>http://psntt.com/675/ico-and-shadow-of-the-colossus-collection/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 17:26:07 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Collection]]></category>
		<category><![CDATA[Fumito Ueda]]></category>
		<category><![CDATA[Ico]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Shadow of the Colossus]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=675</guid>
		<description><![CDATA[Ueda told the Famitsu.com that he&#8217;s overlooking the whole of the ICO and Wander projects as &#8220;supervisor.&#8221; Every week, he&#8217;ll receive updates, and he&#8217;s checking these. The remakes are being handled by an &#8220;extremely excellent&#8221; development company, he said, although he did not share the name. In terms of actual content, the remakes will be <a href='http://psntt.com/675/ico-and-shadow-of-the-colossus-collection/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/96yRr_LpMbU?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/96yRr_LpMbU?fs=1&amp;hl=en_GB" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Ueda told the <a href="http://www.famitsu.com/news/201009/17033673.html" target="_blank">Famitsu.com</a> that he&#8217;s overlooking the  whole of the ICO and Wander projects as &#8220;supervisor.&#8221;  Every week, he&#8217;ll  receive updates, and he&#8217;s checking these.  The remakes are being  handled by an &#8220;extremely excellent&#8221; development company, he said,  although he did not share the name.</p>
<p>In  terms of actual content, the remakes will be the same as the  PlayStation 2 versions.  For the original PS2 ICO, he noted, there were  actually two distinct versions &#8212; the Japanese and European version, and  the American version.  The PS3 version is based off the former, the  Japanese and European version.</p>
<div>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/images/2132426457/"><img src="http://www.andriasang.com/blog/2010/09/17/ueda_on_ico_and_shadow/2132426457.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/images/2132426456/"><img src="http://www.andriasang.com/blog/2010/09/17/ueda_on_ico_and_shadow/2132426456.jpg" alt="" width="313" height="176" /></a></p>
<p>ICO</p>
</div>
<p>Famitsu  asked specifically about frame rate.  &#8220;ICO will remain 30 frames per  second,&#8221; Ueda replied.  &#8220;Even if we were able to do 60 frames, we  wouldn&#8217;t change it.&#8221;  The Last Guardian is also meant to be 30 frames  per second, he said.  Areas where the PS2 version dropped frames will  remain 30 in the PS3 version.</p>
<p>Outside  of the announcement, the big news regarding Ico and Shadow is that they  will be 3D compatible.  Asked about this area of the games, Ueda  expressed surprise with the amount of control one has in adjusting the  3D effects &#8212; how far you can make things fly out, how far you can make  things go into the screen, and where you can place the focus.  &#8220;ICO&#8217;s 3D  is good, but when Shadow of the Colossus becomes 3D, its true power  really emerges.&#8221;</p>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/images/2132426466/"><img src="http://www.andriasang.com/blog/2010/09/17/ueda_on_ico_and_shadow/2132426466.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/images/2132426462/"><img src="http://www.andriasang.com/blog/2010/09/17/ueda_on_ico_and_shadow/2132426462.jpg" alt="" width="313" height="176" /></a></p>
<p><span style="color: #ff9900;">[<em>via</em> <a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/" target="_blank">Andriasang.com</a>]</span></p>
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		<title>TGS 2010 Update &#8211; The Last Guardian</title>
		<link>http://psntt.com/671/tgs-2010-update-the-last-guardian/</link>
		<comments>http://psntt.com/671/tgs-2010-update-the-last-guardian/#comments</comments>
		<pubDate>Sat, 18 Sep 2010 17:13:54 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Fumito Ueda]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[TGS]]></category>
		<category><![CDATA[The Last Guardian]]></category>
		<category><![CDATA[Tokyo Game Show]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=671</guid>
		<description><![CDATA[A new trailer and a vague release time frame for The Last Guardian were all it took  to get Team Ico fans buzzing. Director Fumito Ueda didn&#8217;t share any new details on the game during Sony&#8217;s press briefing, but he was more open during a subsequent Famitsu.com interview. That &#8220;vague release time frame,&#8221; which appeared <a href='http://psntt.com/671/tgs-2010-update-the-last-guardian/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/NPpCKjFrXzE?fs=1&amp;hl=en_GB" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/NPpCKjFrXzE?fs=1&amp;hl=en_GB" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>A new trailer and a vague release time frame  for The Last Guardian were all it took  to get Team Ico fans  buzzing.  Director Fumito Ueda didn&#8217;t share any new details on the game  during Sony&#8217;s press briefing, but he was more open during a subsequent <a href="http://www.famitsu.com/news/201009/17033673.html">Famitsu.com interview</a>.</p>
<p>That  &#8220;vague release time frame,&#8221; which appeared at the end of the game&#8217;s new  trailer, was &#8220;holiday 2011.&#8221;  Ueda confirmed with the site that this  means October to December.  &#8220;It&#8217;s not spring break,&#8221; he joked about the  use of the word &#8220;holiday.&#8221;  &#8220;Now that the release time frame has been  announced, we believe expectations will rise even further for those who  have been looking forward to the game, so we feel that next we must make  it into a title that meets expectations and does not let people down.&#8221;</p>
<p>One  notable point about the trailer was the cheerful music in the  background.  The team wanted to choose something unexpected when  selecting the song, Ueda told the site.  As the song was to be used just  for TGS, they went with an existing song.</p>
<p>The  reason for choosing this type of song, he said, was because everyone  has been anticipating a sad ending for the game.  Allowing such  anticipation to continue may not be appropriate here because as a game  that deals with the theme of animals, Last Guardian also has the concept  of showing comical scenes and physiological actions from the Torico  creature.  The latest trailer attempted to depict these areas.</p>
<p>Some  scenes from the trailer showed Torico burying its droppings and  performing other such realistic actions.  Ueda explained the reason for  the inclusion of such scenes.  &#8220;ICO and Shadow of the Colossus were set  in fantasy worlds.  People who like movies were hooked in by the fantasy  parts and bought the game and played it.  However, we wanted to evoke  feeling in a greater range of people.  While the selection of an animal  theme does this, we also thought that in addition to this, showing such  physiological occurrences would reach that broader base.&#8221;</p>
<p>Those  types of scenes may not be just for show though.  &#8220;We also felt that  the physiological occurrences could be worked in to create a new type of  game design.&#8221;  You&#8217;ll be able to feed Torico, for instance.  However,  Ueda doesn&#8217;t want people to think that the feeding will be part of some  sort of synthesis system, for instance.  It&#8217;s just one physiological  element of the creature, an area that players can&#8217;t control.  You might  not know, for instance, if you&#8217;re feeding Torico something that he can&#8217;t  eat.  As another example, when you&#8217;re fighting an enemy, if one of  those physiological effects takes over Torico, he may not be able to  protect you.</p>
<p>&#8220;The inability to  control is one of this game&#8217;s concepts,&#8221; said Ueda.  &#8220;Not that you&#8217;ll be  totally unable to control things, but there will be some areas that you  can&#8217;t control.  This connects with the game&#8217;s reality, and also with  the mystery of the game design.&#8221;</p>
<div><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426444/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426444.jpg" alt="" width="631" height="355" /></a></div>
<div>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426455/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426455.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426447/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426447.jpg" alt="" width="313" height="176" /></a></p>
</div>
<p>Ueda  mentioned in his responses that you&#8217;ll be fighting enemies.  These are  the armored knights who appear for brief moments in the trailer.  &#8220;The  boy cannot directly defeat the knights,&#8221; said Ueda.  Regarding your  combat with the knights, he reiterated something that he has said in  past interviews.  There is a paper-rock-scissors style relationship  between the boy, Torico, and the guards.  For the most part, you&#8217;ll need  to get Torico to defeat the guards for you.</p>
<div>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426432/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426432.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426433/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426433.jpg" alt="" width="313" height="176" /></a></p>
</div>
<div><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426452/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426452.jpg" alt="" width="631" height="355" /></a></div>
<p>The  trailer also showed the player interacting with gimmicks in the areas  of play.  One thing the staff is focused on, said Ueda, is making sure  that players will be able to grasp the game structure, so they&#8217;ll know,  for instance, when they have to move something in order to advance  further.</p>
<div>
<p><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426441/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426441.jpg" alt="" width="313" height="176" /></a><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426440/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426440.jpg" alt="" width="313" height="176" /></a></p>
</div>
<div><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426439/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426439.jpg" alt="" width="631" height="355" /></a></div>
<p>Famitsu  also asked Ueda about how the game has improved from when we last saw  it.  Graphically, he said, the game is mostly unchanged from the  previous trailer, as this area of the game was pretty much in complete  form at that time.</p>
<p>In contrast,  movement has gotten a considerable brush up since our last glimpse at  the game.  Torico was previously only able to move in set movements.   Now, it moves in accordance with the environment.</p>
<p>Regarding  those environments, Famitsu noted that there seems to be very fine  details, down to moths and other insects.  Such details can be placed in  the game due to a change in production style from Team Ico&#8217;s past  projects.  For past titles, explained Ueda, a single artist would make  an entire stage on his own.  However, because of the more advanced  technology in the PS3 allowing for greater detail and wider spaces, they  had to toss this method aside.  Now, the team makes use of LEGO  block-like pieces.  Doing things like this allows them to put details  into areas where no one will even go, while still maintaining efficient  production.</p>
<p>As an example of this  creation method, Ueda mentioned the stones that make up the areas we&#8217;ve  seen thus far.  This is actually where the method is most heavily put to  use.  However, the method also works in nature environments.  He  mentioned one as yet unseen stage whose scale is so impressive that  people will get the impression it couldn&#8217;t have possibly been made by a  single person. It&#8217;s because of the use of this development methodology  that the game can have detailed stages with such scale.</p>
<p>Famitsu&#8217;s interview also covered PS3&#8242;s ICO and Shadow of the Colossus remakes.  You can read that part of the interview <a href="http://www.andriasang.com/e/blog/2010/09/17/ueda_on_ico_and_shadow/">here</a>.</p>
<div><a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/images/2132426438/"><img src="http://www.andriasang.com/blog/2010/09/17/fumito_ueda_on_last_guardian/2132426438.jpg" alt="" width="631" height="355" /></a></div>
<div><span style="color: #ff9900;">[<em>via</em> <a href="http://www.andriasang.com/e/blog/2010/09/17/fumito_ueda_on_last_guardian/" target="_blank">Andriasang.com</a>]</span></div>
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		<title>LittleBigPlanet 2 &#8211; Gamescom 2010 Trailer</title>
		<link>http://psntt.com/655/littlebigplanet-2-gamescom-2010-trailer/</link>
		<comments>http://psntt.com/655/littlebigplanet-2-gamescom-2010-trailer/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 22:43:37 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Game Updates]]></category>
		<category><![CDATA[PSNTT Originals]]></category>
		<category><![CDATA[2]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Gamescom]]></category>
		<category><![CDATA[LBP]]></category>
		<category><![CDATA[LittleBigPlanet]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Trailer]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=655</guid>
		<description><![CDATA[The latest LittleBigPlanet 2 trailer from Media Molecule shows off some of the games tools and storytelling features. On November 16 2010, be prepared to create whole games in addition to your usual platform levels. And remember,  those approx. 3 million levels from the first game will still be playable on LBP2! Share on Facebook]]></description>
			<content:encoded><![CDATA[<p>The latest LittleBigPlanet 2 trailer from Media Molecule shows off some of the games tools and storytelling features.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="640" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/FAamPiAt0Vc?fs=1&amp;hl=en_GB&amp;color1=0x402061&amp;color2=0x9461ca" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="640" height="385" src="http://www.youtube.com/v/FAamPiAt0Vc?fs=1&amp;hl=en_GB&amp;color1=0x402061&amp;color2=0x9461ca" allowscriptaccess="always" allowfullscreen="true"></embed></object><br />
On November 16 2010, be prepared to create whole games in addition to your usual platform levels. And remember,  those approx. 3 million levels from the first game will still be playable on LBP2!</p>
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		<title>PlayStation Network is Back Online</title>
		<link>http://psntt.com/531/playstation-network-is-back-online/</link>
		<comments>http://psntt.com/531/playstation-network-is-back-online/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 03:23:31 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Announcements]]></category>
		<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Bug]]></category>
		<category><![CDATA[Crisis]]></category>
		<category><![CDATA[Global]]></category>
		<category><![CDATA[Lockdown]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSN]]></category>

		<guid isPermaLink="false">http://psntt.com/?p=531</guid>
		<description><![CDATA[After a day of frustration, rage and worry about today&#8217;s PSN crash, the network is finally back online. Source: [PlayStation.Blog - PSN Restored] On Sunday 28th February, the PSN became inaccessable and gamers were shown a 8001050F Error code display. A quick search of this code revealed that the entire world of PS3 users, excluding <a href='http://psntt.com/531/playstation-network-is-back-online/'>[...]</a>]]></description>
			<content:encoded><![CDATA[<p><strong><span style="color: #99cc00;">After a day of frustration, rage and worry about today&#8217;s PSN crash, the network is finally back online.</span></strong></p>
<p><span style="color: #3366ff;">Source: [<a title="PSN Restored" href="http://blog.us.playstation.com/2010/03/playstation-network-service-restored/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29&amp;utm_content=Google+Reader" target="_blank"><em>PlayStation.Blog - PSN Restored</em></a>]</span></p>
<p><span style="color: #99cc00;">On Sunday 28th February, the PSN became inaccessable and gamers were shown a 8001050F Error code display. A quick search of this code revealed that the entire world of PS3 users, excluding the PS3 Slim users, suffered a similar fate.</span></p>
<p><span style="color: #99cc00;">It was revealed that the error was caused by the fat-systems&#8217; internal clock treating 2010 as a leap year.</span></p>
<p><span style="color: #3366ff;">More on this Major PSN Crash:<a title="LatestInfoOnPSNStatus" href="http://blog.us.playstation.com/2010/03/latest-info-on-playstation-network-status/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29&amp;utm_content=Google+Reader" target="_blank">[<em>PlayStation.Blog - Latest Info On PSN Status</em>]</a></span></p>
<p><span style="color: #99cc00;">During this temporary crisis, Sony announced that PS3 users must not use the console until after word of the fix or else&#8230;&#8221;or else&#8221; meant possible loss of data etc. I have just had experience of this &#8220;or else&#8221; but in a minor form which I will describe in the forums <a href="http://boards.psntt.com/viewtopic.php?f=5&amp;t=177" target="_blank">here</a>.</span></p>
<p><strong><span style="color: #ffff00;">So, yes Trinidad and Tobago&#8230;it should be safe to turn on your PS3 (but I take no account for anything that may happen =P).</span></strong></p>
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		<title>Happy New Year 2010!</title>
		<link>http://psntt.com/481/happy-new-year-2010/</link>
		<comments>http://psntt.com/481/happy-new-year-2010/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 03:58:53 +0000</pubDate>
		<dc:creator>Seiryuki</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[2010]]></category>
		<category><![CDATA[Happy New Year]]></category>
		<category><![CDATA[PSNTT]]></category>

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		<description><![CDATA[We at PSNTT would like to wish everyone all the best for the New Year 2010. We look forward to another year of great, innovative and fun gaming enforced with a strong positive attitude to keep us looking forward to a bright future. Happy New Year 2010 fellow gamers! Share on Facebook]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://psntt.com/wp-content/uploads/2009/12/2010newyear.jpg"><img class="size-full wp-image-482 aligncenter" title="2010newyear" src="http://psntt.com/wp-content/uploads/2009/12/2010newyear.jpg" alt="" width="400" height="299" /></a></p>
<p><span style="color: #ffcc00;"><strong>We at PSNTT would like to wish everyone all the best for the New Year 2010. We look forward to another year of great, innovative and fun gaming enforced with a strong positive attitude to keep us looking forward to a bright future.</strong></span></p>
<p><span style="color: #ffcc00;"><strong>Happy New Year 2010 fellow gamers!</strong></span></p>
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