I have published my second LittleBigPlanet level and this time it was made with players in mind.

My first level was just a stress-test of the LBP creation-engine and wasn’t meant for playing, but I managed to incorporate some gameplay elements. Now that I know what LBP is capable of, I decided to (as I always try to do) create something original. What I did is something I have never seen before in all of the levels I’ve played online.

Design Theme: “Will different things happen everytime you play?” What I tried to accomplish by that statement is to create a world that changes based on random events and also by what the player does. In other words, if you do something…it triggers something later on. Sometimes you may not be able to see what you’ve triggered and most of the times, you don’t know what you’ve triggered because everything blends seemlessly into the environment.

Visuals/Story: There isn’t really a story. The visuals are pretty dark, gruesome, bloody, hellish and they were designed spitefully so to invoke the ‘madness’. What the level illustrates is an art. It’s about a journey of a Perfectionist’s mind during the initial, middle and final stages of his terrible failure at something. This is how my mind looks like when something goes wrong. It can quickly heal, or it can get worse depending on how deep I go in thought. Personally, it’s a painful experience that I tend to go through often because of my aim for perfection at everything. Caution for little children as the content is deeply horrific…for them.

Gameplay: I have made a spoiler-full guide to answer everything necessary for ‘completing’ the level. Please don’t read it unless you play the level a few times first. There is a lot of programming done in this level to keep track of everything. There is a sensible ranking structure that reads all major events that happen. The level has no real difficulty…though some parts are tricky if you’re not accustomed to the LBP-physics. But, I’ve simplified everything for anybody to pick up and play. Another cool gameplay feature is the goal of obtaining the highest score possible. The entire design of the level is based on this idea. So, while the things you do affect other things, these things are merged into the bubble-scoring structure and so you cause your own score.

So, you have a reason to boot up LBP and help me get my last trophy. Heart me if you like my design, heart the level if you like it…and please rate reasonably. Remember that a higher rating means that more people get to access my level easily.

I pretty much ‘demand’ comments/questions/thoughts from you if you played the level. I recommend playing several times to appreciate and understand the design fully. Simply aim for the best rank, a high-score or just for the artistic experience.

Thank you and I appreciate feedback or anything on this thread: LBP Level – Odyssey of Dementia

[Note: If you have trouble finding the level, just enter: Seiryuki2002 in the search. If it doesn't appear, press square on the level that says "The Experiment by Sudesh" and select More from this Author option. It should show up there.]

4 Responses to “Trini LBP Level: “Odyssey of Dementia””

  1. Will definitely give this a try once I complete some work I have due next week.

    The level sounds VERY interesting, and I LOVE LBP’s level creator.

    I was actually in the process of creating a Dominoes stage once and it was working pretty smoothly! (by no means is it as complex as this lol). Too bad I never got time to finish it.

  2. Yea that’s the thing. I was supposed to finish this level since Dec 2009 but I procrastinated. However, May 2010 I decided to force everything into it as I know I have to make it, I just have to. I’m glad it’s done.
    LBP2 is near.

    Dominoes sounds cool, but I’d really like to see a general chain-reaction level where physics play a large role for different objects and unique situations and designs….not just the domino blocks.

  3. It’s interesting that you say that because that was exactly the idea I had envisioned!

    It was supposed to start off with dominoes and then led to all sorts of contraptions. Tom and Jerry was actually the inspiration (as you may have guessed) and I even downloaded a pic of one of the cartoon’s setup which I was going to use as a guide.

    The more I talk about it, the more I want to start back working on it! lol.

  4. Very nice @ Domino level.

    Sudesh! So sorry I haven’t been able to play the level let alone visit PSNTT often. Really got my hands tied up. And when I’ve been on the PS3 was when I get a little break, sign up for PS+ and to catch up on some MW2 with friends/fam. I really want to give this level a few runs. I will play it eventually though, you have my word!

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